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FromSoftware's signature design doesn't actually originate from Demon's Souls, coming from the Kings Field series that preceded every other game in the series. Furthermore, as the Nexus is the central point of the game, it sets up the atmosphere that extends into the the rest of Demon's Souls.Ītmosphere can be one of the most important components of how a game appeals to an audience, from Horizon: Forbidden West's flashy Sci-Fi art style to the dreary, hopeless style that has become a staple of the Souls series. While the first Dark Souls almost removed the hub area all together by making Firelink Shrine much less important than the Nexus, both sequels attempted to recreate a central hub with a character like the Maiden in Black, including similar games like Bloodborne.
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The best parts of this Nexus area, though, involve the Maiden in Black who becomes the player's source of leveling, as well as the open ended area selection that lets players take on the game at whatever pace they want. This place is also where most NPCs will spend the game as the player finds them throughout the world, opening up merchants and questlines they'll be taking on as they continue playing. In the case of Demon's Souls, the explanation comes from the player dying in the tutorial and being revived in the hub world referred to as the Nexus. Many games in the Souls series include heavy lore and story explanations for why the player is able to revive repeatedly as they die, also repeatedly, over the course of the game.
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